Logo of TurtleTablet

TurtleTablet

FR
EN

Research objectives

Our research objective is to design Human-Computer interactions that enhance enhance collaboration among students.
We therefore compared several test versions of TurtleTablet with different interaction modes:

  • Tactile interactions on an interactive table
  • Interactions with tangible object on an interactive table
  • Tactile interactions on a tablet
  • Interactions with tangible object on a tablet
  • Keyboard and mouse interactions on a computer
students test the game on all its supports

The experimentations lead with more than 100 middle school students in France show that the versions with interactive objects (on interactive table et on tablets) clearly help the students collaborate and help each other.


We are currently experimenting on a wider scale. If you wish to use TurtleTablet in your class, contact .

Project members

  • Iza MARFISI, Associate Professor, LIUM
  • Sébastien GEORGE, Full Professor, LIUM
  • Marc LECONTE, Research engineer, LIUM

Interns

  • Evan MOTTAIS, DUT informatique internship, IUT de laval, 2017
  • Baptiste JAMET, DUT informatique internship, IUT de laval, 2019
  • Adrien DUPORGE, DU Game design internship, GAMAGORA, 2019
  • Rozenn DAGORN, DUT MMI internship, IUT de Laval, 2020
  • Clément BOUSSARD, DUT informatique internship, IUT de laval, 2020
  • Miluska CHAMOCHUMBI, Masters in Didactic internship, Univ. de Nantes, 2021

Research articles

  • Iza Marfisi-Schottman, Sébastien George, Marc Leconte. TurtleTablet : un jeu collaboratif et tangible sur tablette pour l’initiation à la programmation. Didapro – DidaSTIC, Feb 2020, Lille, France. hal-02466479

  • Iza Marfisi-Schottman, Sébastien George, Marc Leconte. TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions. Games and Learning Alliance Conference, GALA, Dec 2018, Palermo, Italy. hal-01949520

  • Sébastien George, Iza Marfisi-Schottman, Marc Leconte. TurtleTable : apprendre les bases de la programmation avec des interfaces tangibles. Conférence IHM 2017, Journée EduIHM, Aug 2017, Poitiers France, France. hal-01938542

  • Iza Marfisi-Schottman, Sébastien George, Marc Leconte, Evan Mottais, Comprendre la logique de l’exécution d’un programme à l’aide d’interactions tangibles. Atelier Apprentissage Instrumenté de l'Informatique, ORPHEE RDV, Jan 2017, Font-Romeu, France. hal-01938575

Université du Mans LIUM IUT de Laval